General information
Translated from worldofrisen.de.
Last update: 15.8.2008
General information
- The game should be released before 2009.
- This is no new part of Gothic series and no remake of Gothic 1.
- In the game won't be elements of Gothic series. Rights holds JoWood.
- It's the typical 'Piranha-Bytes' game.
- It hasn't been decided yet if the Collector's edition will be released.
- The game will be released in English and German.
- Demo is planned.
- The game will be tested more thorougly then Gothic 3.
- Risen will be only for 'single player' playing.
- Probably, the game will be accessible for 16+.
Story
- The game will be partitioned like a Gothic 1 (chapters).
- The story will be very interesting and with a lot of story turns.
- The gods dissapeared from the world and a new might appeared - the player will meet with it.
- On the volcanic island are happening strange thinks that are striking horror and uncertainly.
- In the game will be one good and one bad end.
- There is a group of people, which want to discover all the things - - it's called "The Inquisition".
- One of the player's destinations is get at 'Forbidden island'.
Game world
- The game will be in the fantasy world with typical monsters, magicians, alchemists, blacksmiths, hunters and warriors.
- The main part of the world is the volcanic island, the ´Forbidden island´, and there we´ll spend the biggest part of the game.
- The world will be smaller than world of Gothic 3 and it will be credible and there will be strong atmosphere and liberty.
- There will be more cities in the game - not just one primary city.
- The game world won´t be violently bordered - we will understand when we´ll see the game.
- The game world is consisted of different nature areas.
- There will be day and night in the game world.
- Caves and dungeons will be in the game.
- Waterfalls will be in the game (And may be better then waterfalls in G3).
- Countryside will be very realistic.
- Player can move himself on the world without loading screen.
- Atmosphere will be dark.
- We can find beach, march, mountains and important underground locations in the game.
- There will be packs of animals in the game.
The game
- Player will be throwed into the game world without specific knowledge (like Gothic 1).
- Some areas will be accessible until specific chapter.
- There will be bigger stress on puzzles.
- There will be shields in the game.
- There will be cloakes in the game (visible on player).
- Fighting with staffs is planned.
- The game will be full of dialogues.
- There will be hidden secret doors in the game.
- You can fight with 2 weapons in the game.
- There will be rune magic in the game.
- The style of fight is controlled with level of skill - more skills = more gracious fight.
- There will be foodstuff in the game, which can permanently ratchet up some of ability (like apples in Gothic 2).
- Skill system will be similar as skill system in Gothic 1/2 - with new level player will get skillpoints and health.
- There will be guilds or some kind of faction in the game.
- There will be a lot of weapons and spells in the game, some of them will be very special.
- Armours will be from the ´one piece´ (like all part of game Gothic).
- Player can transform to something else.
- There will be arenas in the game.
- Player will have needs like hunger, thirst, sleep etc.
- Forging will be important.
- There will be torchs and camp-fires in the game.
- Taking aim will be similar as taking aim in Gothic 3.
- Transformations will be concerted with the story and some areas will be hardly accessible without them.
NPC and beasts
- Hero will have one unchangeable visage, no generation of hero.
- Hero name isn´t known yet.
- Maximal polygons number of armours will be 6000.
- There will be more women then in G3.
- Creature will have characteristic design.
- Dragons, orks, elves and dwarfs are not planned.
- Characters of resie Gothic can´t be used - because of legal reasons.
- Characters will have better AI and player will have very thrilling dialogues with them.
- There will be beasts like worms in the game.
Development
- There will be a new graphic engine used in this game, it is licenced, but big part of it is independently developed.
- Everything will be modelled by hand again (content of chests too).
- Every animation will be newly produced.
- There will be used tools Paralaxmapping, Normalmapping and Specularmaps.
- There the development are used programs 3D Studio Max, Photoshop and ZBrush.
- Technology like Ageia PhysX, Emotion FX and FMod are used too.
- For representation of trees is used technology Speedtree.
- Engine is programmed in C++.
- The game will be able to run on dual-core processors too.
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© Kamil Krásný & Paulie 2007
© Kamil Krásný & Paulie 2007